humblewood subclasses

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humblewood subclasses

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They can help us understand and process experiences in our ownlives through an entirely different lens, and they give you a unique kind of freedom to be whoever orwhatever you want to be, options for which there is no shortage in Humblewoodwhether you are asneaky mapach, a brave little strig, or a cunning corvum with a secret heart of gold, the only limit, asever, is your imagination. If you roll initiative and have no uses of Bardic Inspiration remaining, you regain one use of it. Otherwise, they retaina rather rough, cobbled-together appearance.You can also use scroungecraft to repair brokenequipment, provided you have the materialson hand. Youcannot benefit from any Dexterity bonus to armor classwhile curled up, but you can still use shields. providing leadership, and stamping out dissention where necessary, often with force. Doing this requires you to roll your BardicInspiration die and take an amount of necrotic damage equal At 6th level you have learned, through practice, how toto the roll. Doing this destroys the weapon, but deals the maxi-mum number each of the weapons damage dice could deal to the target. Follow Flit along his journey to deliver an important missive to the Birdfolk Council of Alderheart. When in a forest, Strigs have advantage on stealth checks due to their natural camouflage, and also have advantage on climbing checks that allows Strigs to climb trees with ease. Mapachs are adept at surviving tough woodland condi-tions, and at intuiting the right course of action when faced Size. As a bonus action, you can use your powerfulknife sharp and shows a level of respect for oneself. Speed. JOIN OUR SERVER @THEDECKOFMANY deckofmany.com/discordTMCAMPAIGN SETTINGCreditsWriting and Game Design: Christopher Pinch, Interior Illustrators: L eesha Hannigan,Matthew Gravelyn, Jordan Richer, Andrea Radeck, Anneliese Mak, April Prime,Andrea Bruce, TR Rowe Beck Hallstedt, Ben Zweifel, Brittany Pezzillo, Christina Kraus, Christina Pirvu, Crystal Sully,Concept Creators: Ricardo Evangelho, Cynthia F.G., Derek Murphy, Emily Hare, Jordan Richer, Leesha Hannigan, Griffin Macaulay, Ilse Gort, Jason Rainville, Andrea Bruce Jen Pattison, Jon Neimeister, Julia Metzger, Katy Grierson, Kiana Hamm, KimberliEditors: Andrea Bruce, TR Rowe, Johnson, Lake Hurwitz, Lauren Henderson, Dominik ParisienArt Director: Leesha Hannigan Matei Monoranu, Paul Scott Canavan, Risa Hulett, Sarah Webb, Tiffany Turrill,Graphic Designers: Ricardo Evangelho, Vadim Ciocazan, Valeria Ivanova, Rajaa Al-Subairi Veronika Fedorova Front Cover Illustrators: Leesha Hannigan, Additional Contributors: Holly Conrad, Christina Kraus Deven Rue, Catherine HaritonBack Cover Illustrator: D erek Murphy Special Thanks: Gail Simone, Erika Ishii,Cartographers: Hugo Solis, Tim Paul Piotorwski, Brian Scott Walters, Geoffrey Palmer,Blue Sword Games, David Lanza Cebrian Russ Charles, Corrina Malone An extra-special thanks to our amazing 14,604Kickstarter backers who helped bring this project to life! Your Strength score increases by 2. Itlife in Humblewood, and are spoken widely. Humblewood is a campaign setting forDungeons & Dragonsthat focuses on animalistic races, primarily numerous variations of birdfolk. Each birdfolk race possesses a unique and mystical connec- Jerbeention to the element of air, which allows them to understandAuran from birth, although they are unable to speak it natu- Jerbeen is a system of squeaks and clicks represented inrally. You cannot glide whilebelieve crucial for survival in the Wood. Preview (PDF) Freebies New in Stock . A line drawing of the Internet Archive headquarters building faade. Talons. Number 7 - The Circle of Spores. I am starting a new humblewood campaign and I want to know what you guys think of the subclasses. In this dangerous world, its best to keep Languages: you can speak as well as understand Auran4 your head down and stay cautious. Your Charisma score increases by 2, and your Wisdom score increases by 1. Number 2 - The Circle of Stars. Religion in the Wood 54 Bandits Attack 110 Finding the Necromancer 156The Amaranthine 54 Taking the Fight to Them 113 Susan the Seer 161 56 The Coming Storm The Crucible of Fire 162 Ardea 57 Approaching the 114 The Final Summons 167 Tyton 58 114 The Chase 169 Altus 59 Bandit Stronghold 115 Facing the Aspect 172 Clhuran 60 The Bandit Stronghold 117 Epilogue 174 Gesme 61 The Courtyard 117 Appendix A: Bestiary 177 Hanera 62 The Barracks 117 Reya 63 The Storeroom 118 Appendix B: Nonplayer Characters 190 Cairith 64 The Prison 120 Gaspard 65 The Inner Keep 122 Appendix C: Creating NPCs 210 Hath 66 The Bandit Leader Henwin 67 What the Future May Hold Appendix D: New Magic Items 213 Kren 68Tales of the Amaranthine Appendix E: Random Encounters 215 Appendix F: What did They Find? tion from you, so long as you are on the same plane. You're saying "this subclass sucks as a melee bard if you dump your melee stat." Fighters aren't great with 8 STR/DEX either. Maybe theyll have a story of their own to tell you, too. Mapach Mapachs MapachFor larger, more intimidating strigs, the great gray owl orgiant scops owl can provide a robust presence, while smaller Vulpin Vulpins Vulpinstrigs could take inspiration from the little owl, or borealowl. Even in these dark times, brave heroes can be found within the Wood. A creature that has total cover from you is not affected. Additionally, whenever you hit with an improvised weapon, you may spend a bonus action to break it over your opponent. You are able to interpret their responses in simple language. [Let's Read] Humblewood | RPGnet Forums Printed in Canada.Contents Part 3: An Urgent Summons 1231. Number 3 - The Circle of the Shepherd. Hedge The standard languages listed below are part of common Hedge is a language meant to be spoken softly. Brawler. Humblewood Campaign Setting | Roll20 Marketplace: Digital goods for Choose one of these subraces. Your base walking speed is 25 feet. These isolated communities were vulnerable to an organization of brigands and marauders who called themselves the Bandit Coalition. To protect themselves from the Coalition, the bird- folk built fortified cities in the forests canopy. When falling you can use yourneighbors and promote the common good. Through careful planning and execution, their diversions can keep cart drivers You were once a member of the Bandit Coalition, occupied just long enough for the lifters to do their work, ormoving from place to place, ambushing and robbing passing create a seamless opening for an ambush.merchants. Yet, when a diplomatic, tending towards good alignments. When falling you can use yourof villainous, and they are regularly cast as the antagonists of reaction to spread your arms, stiffen your wing feathers, andany given situation. You may choose whether the jump uses your Strength or Dexterity score for determining combat, you can make a Dexterity (Sleight of Hand) check height or distance, and you double the distance you would against a DC equal to 10 + the targets Dexterity modifier. Choose one of these subraces.Grove Cervan As a grove cervan, you are swift and agile, able to quicklymaneuver out of harms way. Choosing a selection results in a full page refresh. Nimble Step. In proportion to the rest of their body,a jerbeens legs are long and powerful. While doing so, you continue to fall increases by 1.gently at a speed of 60 feet per round, taking no fall damagewhen you land. in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. The target can break free by spending Reckless Tactics. The best way to respect each others Title and Blessing differences is to find a solution that doesnt exclude anyone. Favorite Trick (2nd), Improved Tricks, Favorite Trick Travelers Tricks (4 options) At 6th level, you have gained enough mastery over one of your Travelers Tricks that you can use it whenever its needed. Some wrestle with their doubts, still caring deeply about the friends they left behind, while d6 Bandit Specialty others have forsaken their former lives entirely. with this moniker.Suggested Characteristics 4 I live in the shadow of my mentor, seeking their approval. The birdfolk races have ruled over Humblewood from their canopy villages and fortified cities for as long as anyone can remember. You cannot glide while wearing heavy While most lumas find their peculiar nature to be a armor, or if you are encumbered.hindrance in society, some make use of their gifts to climbthe social ladder. But the Wood has also known sorrow. They are skilled (Athletics) checks made to climb any surface your talons couldhunters, usually leading the harvesting of meat and skins for reasonably grip.their perches. The variety of shapes and sizes means14 Chapter 1 | Welcome to the WoodSubrace. Ability Score Increase. They also favor chaotic alignments, as strigs are a free-dom-loving people who will usually put their personal moralsabove any imposed system of governance. . This effect lasts for a number of rounds equal to your Wisdom modifier (minimum of 1 round). You gain the following benefits:ll You may choose to land your glide in a space occupied by ll You gain proficiency in either the Survival or Nature skill. Of the around 90 pounds. Your base walking speed is 30 feet.they are not very strong, brave, or powerful on their own. Unlike other subraces, pronghorn and grove cervans are the sameWary and Practical people. You have advantage onStealth checks made in dim lightand darkness. Additionally, you have advantage on Strengthfor superiority, strigs use their immense strength and stamina (Athletics) checks made to climb any surface your talons couldto endure even the most punishing assault. Something made you decide that path was nolonger worth pursuing, and you left that life behind. Yet, where the treaty holds, vibrantThis accord was known as the Humblefolk Treaty and was humblefolk communities can still be found. Ability Score Increase. Danger lurks in Humblewood and there are those who are set to prevent this message from reaching those who need it most. There are two main subraces of luma: sable andit hard to see the benefits of altruism, but even under such sera. There are two main subraces of cervans: grove orpronghorn. Natures balance, though, can be disrupted by a single spark. You can speak, read, and write Birdfolk.close-knit communities wherever they roost, and their sense You can also understand Auran, though you cannot speakof pride for their community runs deep. This air of command parts of the Wood.follows you wherever you roam. They are also inveterate opportunists. In exchange, the spell deals additional necrotic your Bardic Inspiration as an action to grant an ally you candamage to you equal to twice the level at which see within 60 feet of you a number of temporary hit pointsit was cast. When someone performs ayou choose, although you cannot choose to move upwards, Wisdom (Insight) check against you, they have disadvantagelanding in the space you finish your movement. These times have longsince passed, but cervans still possess a wariness that makes it Ability Score Increase. during combat (as there aren't existing rules so being able to use a different ability score doesn't mean a lot without asking the DM). Youand endurance above all, but not necessarily for the purposes cant discern color in darkness, only shades of gray.of combat. You have advantage onDexterity (Stealth) checks made in dimlight or darkness. Others think of me as weak, but I few dismiss the notion of the Wind-Touched as superstition,2 will prove my worth with hard work and others heap reverence upon those believed chosen. them particularly vulnerable.BANDIT DEFECTOR Hustlers are inveterate con-artists. Your carrying capacity is doubled, as is theweight you can push, drag, or lift. You learn one additional languageof your choice, gain proficiency in a tool of yourchoice, and are able to accurately recall withperfect clarity anything you have seen orheard within the past month. In the lore, this can be expressed by saying that even a small The sex or gender of a character doesnt confer any special strig is solid and strong, where even a taller raptor is lightbonuses or penalties. Beyond the obvious physicalfound in the Wood. Thedriving force behind Humblewood as a concept was the desire to create a visually compelling worldthat felt alive, and that meant a world that could feel wonderful and welcoming, magical and myste-rious. In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a mystical forest known as Humblewood . The item will be completely functional,see it as primitive or crude. Once on each of your Cleric Level Spells turns, when you hit a creature with a weapon attack, you can 1st bless, goodberry cause the attack to deal an extra 1d8 psychic damage to the target. Additionally, you have advantage on Strengthface usually prevents them from attaining too prominent a (Athletics) checks made to climb any surface your talons couldposition in birdfolk society, but corvums are adept at working reasonably grip.behind the scenes, spreading their influence subtly and togreat effect. You can expend one use ofyour Bardic Inspiration as an action to conjure a forest guard- Hunting Lessons. (Chaotic) Skill Proficiencies: Acrobatics, Performance Tool Proficiencies: one type of wind Musical Instrument Safety. gain proficiency in one of the following skills of your choice: Deception, Insight, Intimidation, Sleight of Hand, or Stealth. Charisma is your spellcasting ability for this spell. Withstand the searing heat of anemberbat swarm: a vortex of tiny flying creatures, each one a smouldering ember with wings! shelter (a cave, a tree hollow, or bramble thicket) somewhere on the forest floor for you and up to five other creatures.5 Theres a warrant out for my arrest.6 I have a bad habit that I picked up on the road. most treacherous terrain. If your path is ever blocked by an obstacle that but think of a way to steal it. Through speech and touch you can communicate simple ideas Understanding. Vulpin is a language of growls, snarls, and yips. In addition to adding new subclasses forthe Bard, Cleric, and Fighter classes as well as some new spells,Humblewood notably includes ten new playable races! That's worse than not optimizing though. Size. This site works best with JavaScript enabled. Their mottled feather patterns, though notas bright or beautiful as others, allow them to easily hide in theforest. Age. When you spend your bonus At 3rd level, when choosing a Martial Archetype, the action to break an improvised weapon over your opponent,following option is available: the Scofflaw. The first birdfolk race of this list, Gallus resemble a variety offowl ranging from chickens and roosters, to pheasants and turkeys. While doing so, you continue to fall gentlydistrusted because they behave the way they do, or if they at a speed of 60 feet per round, taking no fall damage whenbehave the way they do because they are distrusted. ruin a hedges clothing.Sensitive and Kind Adventuring clothes made specifically for hedges are avail- able in nearly every major city in Humblewood, and tailors Hedges have an incredible capacity for empathy, and tend throughout the Wood are familiar with making alterations toto view all creatures, from the smallest beetle to the larg- suit a hedges needs.est beast, as being equally deserving of respect and dignity.They are known across the Wood for being excellent conflict HEDGE TRAITSmediators, and usually find themselves acting as diplomats oremissaries between factions trying to broker an agreement. not made the choice lightly. You have a swimming speed of 25 feet. Not all denizens of Humblewood are birdfolk. I'm playing college of the road and it sucks as hell, having to waste inspiration die to use core abilities of the class. Humblewood Campaign Setting (PDF) - Hit Point Press - DriveThruRPG.com While many folk are onlyever aware of what goes on directly around them, raptors have Talons. How effectively a At 3rd level you already have several memorable experi-bard of this College can apply what they have learned depends ences from your life on the road. NEXT: The Best Cleric Domains in Dungeons & Dragons, Ranked. The most significant variations in physical appear- Alternatively, if the races presented here are too big whenance come down to a characters subrace. Team Tactics. They also live for a longmust be resolved. You can publish your book online for free in a few minutes. Writing Team: Christopher Pinch, Matthew Grevelyn, et al. Only the truly foolhardy among them are taken in by Darkvision. 1 I am incapable of action when Im at great heights.2 I have learned to not let the comments of 2 I lash out at the slightest insult. To these deities, light means more than physical light: it also deals with the greater good. Ability Score Increase. Alignment. Your base walking speed is 30 feet.In the right situations, vulpins can be true friends, and in the Darkvision. You have an almost supernatural ability to Corvums are commonly accepted, sometimes begrudg- appraise objects. You can use it in conjunction with Birdfolk are generally welcoming to other races, but the a regular jump, but not while gliding.gallus are particularly well-known for their willingness to Communal. Your Wisdom score increasesthem. When attacked by a creature you can see within 30 feet of you, you can use yourCleric Level Feature reaction to impose disadvantage on the attack roll, as shad- 1st Domain Spells, Eye of Twilight, ows envelop your form. Birdfolk who wish to become fluent in this dialect must writing by using a variant of Birdfolk alphabet. garrisons in times of crisis, and the birdfolk militias keeping the roads safe for merchant caravans, the Wood truly entered aTHE HUMBLEFOLK golden age. Your Charisma score increases by 2. Maintaining good grooming is akin to keeping a Wing Flap. monster house 2 2022; wells fargo online mobile banking; nhra norwalk results 2022; palo verde ucla apartment; docket number search . and saving throws against being frightened as long as you are within 5 feet of an ally who isnt frightened or incapacitatedCommunity First that you can both see and hear. You can also understand Auran, though you cannot speak Strigs, more than any of the other birdfolk race, are most at it naturally.home in the wild. Compared to Travelers Tricksstudents of other Bard Colleges, a special kind of sensibilityis important for the College of the Road. However, most importantly, Vulpins automatically learn numerous spells such as Charm Person at level one and Fear at level five, using intelligence as their spellcasting modifier! Additionally, Gallus is one of the few birdfolk races that has access to Wing Flap, an ability that allows its user to propel themselves upward by half their movement as a bonus action. Swimmer. Woodland Hunter. nas would also work.Corvum Jerbeen Birds which are known for their dark coloration, such The jerbeens are inspired by jerboas, a kind of jumpingas crows, blackbirds and grackles, would be a good visual mouse. You gain +1 to your AC for The Travelers Trick feature lets you choose options for it at the effects duration.certain levels. Humblewood has endured for centuries thanks to the industry and compassion of its people but now the fires have come, and the Woods have been thrown into chaos. He has studied creative writing at The New Hampshire Institute of Art and Otis College of Art and Design, and currently writes for CBR, ScreenRant, GameRant, and TheGamer. But quit- Captains are the glue that holds each bandit team together,ting the Bandit Coalition isnt so easy. For better or worse, they find themselves in a 5 I have a sibling who is not blessed, whichworld of expectations they struggle to live up to. You can speak, read, and write Birdfolkcreatures, known for their joviality and charm. Of the People. 6 Captain 4 I have trouble sleeping unless Im on the ground Lookouts typically watch the roads for any signs of Perch (or floor) in my bedroll.Guard patrols, signalling the team to bail if a heist looks toorisky. Curl Up. Gallus are a social and communal folk. These are the ties of family and friendship, the ties to ancestors, as well as the ties between elders and the next generation with whom they share their wisdom. 3 I believe in nature and goodness.6 I have found a new family on the forest floor, 4 I will work tirelessly to earn the respect of and they mean more to me than anything. Cervans reach maturity around 12 years. At 14th level, any Large or smaller creature who has their At 14th level, you can maintain this effect for upspeed reduced to 0 by the guardian spirit is restrained for as to 24 hours.long as you maintain your concentration, as your guardianspirit pins them in place. * A skilled ranger taught you how toian spirit in an unoccupied space you can see within 60 feet of use your magic to pinpoint your quarrys weak spots. PATH OF THE Planebreaker for 5E - $58.48. Vulpins mature at an average pace, and can becomparatively long-lived. Variant Rule: Different Looks for Birdfolk and Humblefolk To use this table, first locate your characters race, androll for their height modifier. Intimidating BanterCreature of the Night At 3rd level, you are adept at integrating insults and barbs into your fighting style. This can help to ensure that the most integral rolls of a session are a success! Humblewood Review - Mephit James Blog (2d4) lb.Raptor 2'11" +2d6 25 lb. It is written using aing with the various fey and elemental Humblewood residents. Beasts with Intelligence scores of 4 or lower mayPrerequisite: Glide trait only be able to understand simple concepts.You were either born with great strength, or trained hard toallow yourself to glide under circumstances most would find WOODWISEimpossible. These cervans areof purpose. Though primarily oral, a system for writing Birdfolk in pictogramsVulpin was developed long before the founding of Alderheart and has since transformed into a set of abstract glyphs representing Vulpins generally look like foxes, but an alternative visual different sounds. Number 4 - The Circle of Dreams. Decide what your charac- ter believes, or roll on the table below to understand how1 My family has been the subject of ridicule ever they feel.2 since I left my home perch. Don't think there are currently stats for a +2 bar stool. Growing up gifts. You are capable of burrowing through soil, but areunable to dig through anything more substantial with justyour clawed hands. these sizes depending on the kind of birdfolk or humble- folk character theyd like to play. Their light builds usually lend themselvesto bodies that weigh far less than one would expect for theirheight, averaging around only 35 pounds. Ability Score Increase. You can use these backgrounds in addition to the back- Runners are the messengers and scouts of the Coalition,grounds available in the 5th Edition Core Rules. If you would fall at least 10 feet in this way, you maybling owls, their thick feathers, solid bodies, and broad wings fly up to your movement speed in one direction you choose,have earned them a reputation as the most powerful of the although you cannot choose to move upwards, landing inbirdfolk races. An affected target may repeat this saving throw at the end of each of their turns, ending the effect on a success. FOR SALE! 1 I never back down from a challenge. We dont know these tales as we weave our own, but the connection is still there. Were still tromping through the wilderness and smelling the fresh air and fearing its dangers, even if its in our imagination. Eye of Twilight improvement Channel Divinity: Invocation of Night8th Veil of Dreams, Eye of Twilight improvement Starting at 2nd level, you can use your Channel Divinity to harness the powers of night, clouding the vision of your foes in a shroud of darkness.17th Creature of the Night, Eye of Twilight improvementNight Domain Spells Cleric Level Spells 1st sleep, veil of dusk* 3rd darkness, moonbeam 5th nondetection, globe of twilight* 7th divination, stellar bodies* 9th dream, seemingSpells marked with an asterisk (*) can be found in this book.Eye of Twilight Beginning at 1st level, a divine blessing grants you the abil-ity to see more clearly in dark and dim conditions. Brutal Brawler At 3rd level, your tavernside scuffles have honed your ability to deal damage with just about anything thats handy. You have advantage on saving throws against poison and resistance against poison damage. Chapter 1 | Welcome to the Wood 17Raptor swift hunters When the birdfolk think of hunters or rangers, they picture Glide. Humblewood Stretch Goals Tender Of The Scroched Grove ( Supplement) My friends are like family to me, canopy in ways perch-dwelling birdfolk cannot.3 and Ill keep trying to do right by them until the end. Much of cervan history is preserved by village elders Race determines the language your character can speak by and passed down orally through the generations as stories,default, and your background might give you access to one or songs, and sayings. The best cervan lean towards neutral alignments.leaders favor this approach. Quickly integrates your content into compendiums and import your characters from D&DBeyond (and sync their status back at the end of your game!) What matters isnt whether or not my5 powers are genuine, but what advantages I can reap because of that belief. Sometimes these are flashes pounds. Robust Build. You gain proficiencyin the Insight skill.Kindled Corvum As a kindled corvum, you know implicitly that you arethe smartest in the room. (Stealth) checks when you attempt to hide in a forest.Woodland Survivors Languages. Your size is Small.dwarfed by nearly every kind of creature they encounter. Seeds of Decay: The Woodkin (PDF) Freebies $0.00. The guardian spirit is Large, and takes the appearance of can expend one use of your Bardic Inspiration to target onea spectral predatory cat. Life for many humblefolk was peaceful and pros- perousuntil the fires came. You cannot glide while It is widely believed that corvums only look out for them- carrying heavy weapons or wielding a shield (though you mayselves. When you or an ally makes poisoned or paralyzed condition from the target.a Dexterity saving throw, you may expend one use of yourBardic Inspiration, rolling a Bardic Inspiration die and adding At 14th level, you have developed a true knack for emer-the result to the saving throw. (Chaotic)6 Compromise. Those are a bit rougher. Your base walking speedincreases to 35 feet. Only you can restore balance to the Wood.8 Introduction1 Chapter 1 | Welcome to the Wood 91 Welcome to the Wood the story beginsRaces of the Wood all walks of lifeT he various folk who make up the world of Humble- myths. Will you answer the call? Great seen fight. YourDexterity score increases by 1. Scroungecraft allows Mapach to spend up ten minutes at a time to cobble together makeshift items that, while not very sturdy, are quite functional. You cannot on their roll. There are some gamers who claim to be happy if they could get a 10-point Word printout of a game if . Your size is Small. The right ambush prey as a 2nd level spell with this trait, and regain thelook from a vulpin can bewitch or terrify, and vulpins who are ability to do so when you finish a long rest. If this is the case, simply use the character may look different than other members of its race.number provided in this column. Patient. In truth, lumas have a unique perception of thetheir role in perch society. Skulker. If you have no uses of this ability at the beginning of combat on your turn, you regain one use of it. 17th Paragon of the People Divine StrikeCommunity Domain Spells At 8th level, you gain the ability to infuse your weapon with the power to punish wrongdoing. Corvums cut imposing figures, standing between 4and a half and 5 and a half feet tall, encompassing a varietyof different builds. It also grants immunity to fear for the duration of the effect. But now, fires and bandits have embroiled the Woods in chaos. Each of these races come with their own strengths and weaknesses, bringing something quite unique to any party. Adventure in the Wood 84 The Ancient Forest 134 Vulpin 32 Introduction 84 The Avium 135Characters In the Wood 32 Overview 85 Exploring the Avium 137 Character Details 32 Part 1: The Adventure Begins 86 Into the Library 139 Sex & Gender 32 86 Shadows Fall 142 Height and Weight Sleepy Meadowfen 89 Mysterious Circumstances 143 Variant Rule: Different Looks for 32 Winnowing Reach 91 Putting the Pieces Together 145 34 The Missing Researcher 91 The Necromancer 145 Birdfolk and Humblefolk 36 The Mokkden Caverns 95 Odwalds Trap 146 Languages of the Wood 36 Returning to the Reach 95 The Secret Door 147New Class Options 39 The Swamp Witch 99 The Study Room 148 Bard 41 A Witchs Debt 100 The Old Classroom 149 Cleric 43 Leaving the Reach 101 The Secret Laboratory 151 Fighter 47 Part 2: The Bandit Menace 101 Developments 152New Backgrounds 49 A Rough Road Ahead 102 Part 5: Of Fate and Flame 153New Feats The Great Tree City 106Spell Descriptions Elizas Emporium 107 Odwalds Fate 153 The Birdfolk Council 1092.

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